Game Design

Aura Network [Survival Game Design]

Client: DuckyBuilds

June 5th, 2021

Writing

With the goal of this gamemode, the plan is to provide a user experience with the most abstract and applied uniqueness. Using strategies such as holding updates and releasing new updates when player drops count could be considered a marketing strategy for survival here. Periodic updates will be planned out and released. A hardcore experience for experienced survival players is the goal, yet to fit the demographic of all Minecraft players, the idea of including a leveling and basic progression system to make it easy for newer players to join the server is ideal.

Economy:

The goal of the economy is to drive a player-based influx economy where trades and metas would emerge. Things such as higher iron prices due to the need of iron would be created depending on the player's needs.

Player Shops:

Players can sell and buy items on their own custom shops in order to make their own money and price comparison. With using this instead of a predefined shop, it'll make metas in a delta and keep the entire server feel as if it was consistently changing.

Predefined Shop:

In some circumstances, unobtainable items that need to be more common would find themselves in a predefined shop nonetheless. Items that must have a strict influx or server taxation prices would be put into a predefined shop to prevent hyperinflation or deflation.

Banknotes And Money Pouches:

Having different ways to store and give out money is a useful and much needed feature. Things like banknotes can enable a player giveaway system of some sort and money pouches can have a more "random" effect on the economy.

Balance Leaderboards:

Having a balance leaderboard would be beneficial to have some sort of global goal within the server. Leaderboards inflict the desire to get ahead and to grind, and lot's of people on survival servers tend to grind way more than other types of servers.

Generators:

Explained later on, but I think that it would be a super cool idea to have custom ore generators. I have a very specific idea for this that would work great. It's a really cool generator system that can generate ores for money. There would also be a sell button in the custom GUI.

PvP:

PvP mechanics are going to be a bit smaller on this server compared to most others, but our style of PvP is going to be super unique and never seen before. Killing players, bounties, K.O.T.H's, kill streaks, and more will all be mechanics surrounding making money in the arena. PvP surrounding items would also be huge surrounding how money would be spent on the server. This would also be needed to deal with higher leveled bosses and custom entities.

Daily Rewards:

Daily rewards will start off at a certain payout and then extend with more and more money given out. Daily and weekly rewards would be super useful and increase player retention rates to keep and sustain the playerbase.

AFK'ing:

Using AFK methods by default would normally give out some sort of economical benefit, however, I want to optimize this idea with having designated rewards for AFKing. I believe that players should be rewarded with their dedication to stay logged onto the server for as long as possible. AFK rewards in two different circumstances would help with this. Periodic money and experience payouts would be one way. It would work similarly to automatic messages. The other way would be upgradable AFK rewards where you'd have to AFK in a certain area or place in order to obtain these rewards. It would be heavily modified to the benefits of the economy.

Custom Items:

Custom items enhance the gameplay style for the user. It adds customizability and has much relation to mods which are a very fun thing to mess around with on Minecraft. There will be many different custom items with different purposes of providing a unique gameplay experience. Some may be harmful for players, however, all of these items have a seen use case.

Chunk Loaders:

These items will come in tiers. Each tier will keep a certain area of blocks loaded. This is really good so that players don't have to AFK grind or depend on alting. This'll be a really hard item to get as having many of these items could cause problems on the server.

Talismen:

Talisman like on other servers can be used to buff up players and provide unique "effects" within the server mechanics. By using a certain command or maybe having a player menu, this menu can be accessed. Talisman would have their own separate idea's planning area.

Light Bulbs:

When placing this item down, it'll block all enemy monsters from spawning in a certain radius. This item will come with upgrade options for usage and cosmetics.